v0.0.4 changes
So, it's been a lot of work in a small amount of time (I don't remember if I slept or not...)
+ Added 2 new fights and 1 boss fight (good luck...)
+ Added new items made of monster parts.
- Reworked the map and added fights in rooms. Not that the chests in the HUB are not filling while you're in fight rooms or in combat.
- Reworked rarity system : Order and monster paths (Order equipments are obtained in chests or direct evolution from order equipments, Monster equipments are obtained when crafting with monster loots). Order rarities = Beginner < Apprentice < Adept < [Surprise] < [Surprise]. Monster rarities = Furious < Alpha < Gamma < [Surprise] < [Surprise]
- Reworked a bunch of things and a lot of balancing.
Files
Get RPGRG
RPGRG
RPG with RNG elements, inspired by the RNG games from Roblox
Status | Prototype |
Author | Reginoobi |
Genre | Role Playing |
Tags | rng, RPG Maker, RPG Maker MV, Singleplayer, Turn-Based Combat |
Languages | English |
Accessibility | Subtitles |
More posts
- v0.0.3 changes2 days ago
- v0.0.2 changes2 days ago
- v0.0.12 days ago
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